Forge  ·  AI Office #2 of 4 FG-05 · Arcade Forge · Series Hub Friday · 6 November 2026
FG-05 Series Hub — The Finale

Arcade Forge

Four games, one training series, one door. Forge set out to prove a complete game pipeline — brief, design, build, playtest, publish — five times in a row, each game training a different skill: deduction, memory, reaction, precision. This hub is the fifth project and the arcade entrance: every cabinet below is a finished, playable game, the daily challenges rotate at midnight, and the level track shows the road that got here.

Project — FG-05 Games in the arcade — 4 Levels cleared — 4 of 4 Owner & Playtester — Luthfi Septian Designer & Programmer — Abuy Series complete — Published 6 Nov 2026
FORGE SERIES FG-01 Number Guessing ✓ FG-02 Card Memory ✓ FG-03 Lightning Reflex ✓ FG-04 Target Hunt ✓ FG-05 Arcade Forge — you are here
01

The marquee — four cabinets

Every cabinet is a complete published game from this series. Pick one and play — each opens its own project page.

Level 1 · DeductionFG-01
Number Guessing

Number Guessing Game

A hidden number, a range bar that narrows with every hint, and feedback that tells you how warm you're getting. Pure deduction: the winning strategy is to cut the field in half with every single guess.

Genre
Deduction · Logic
Trains
Estimation · Binary search
Modes
Casual 1–50 · Classic 1–100 · Expert ×1.5
Best score
Tracked on the game page
Play FG-01 — Number Guessing
Level 2 · MemoryFG-02
Card Memory

Card Memory Game

Flip the cards, find the pairs, and keep the streak alive — consecutive matches heat up a combo multiplier, and every pair you land sings one note higher up the C-major scale. Memory, with momentum.

Genre
Memory · Pairs
Trains
Working memory · Recall
Modes
Easy · Classic · Hard — up to 24 cards
Best score
Tracked on the game page
Play FG-02 — Card Memory
Level 3 · ReactionFG-03
Lightning Reflex

Lightning Reflex

Wait for the signal, strike the shrinking bullseye, and watch the milliseconds. Then read your own data: fastest and slowest rounds, a distribution chart, and a consistency score most reflex games never show you.

Genre
Reaction · Timing
Trains
Reaction speed · Consistency
Modes
Standard · Focus (decoys) · Lightning
Best score
Session average & best on the game page
Play FG-03 — Lightning Reflex
Level 4 · PrecisionFG-04
Target Hunt

Target Hunt

Targets on a canvas clock: hit them before the ring drains, chain combos up to ×4, and climb the rank ladder from Bronze to Diamond across a ten-level campaign — the first Forge game with a true win state.

Genre
Aim · Precision hunt
Trains
Aim under time pressure
Modes
Standard · Marathon · Sudden Death
Series best
180 points — the mark to beat
Play FG-04 — Target Hunt
02

Daily challenges

Three challenges rotate in every midnight from a pool of nine. Finish one in its game, come back, and log it for Forge Points.

Forge Points this session — 0 FP Forge Points are the series' practice currency: a self-logged tally kept on this page for this visit only. No account, no leaderboard — just today's three targets and an honest count.

Today's rotation — Friday, 6 November 2026 · Next rotation at midnight · Pool of 9 challenges across all four games

03

The Forge level track

Four levels, four different skills, one hub at the end. Each level had to be designed, built and published before the next one opened.

SERIES PROGRESS — 4 OF 4 LEVELS CLEARED FG-05 HUB — PUBLISHED
L1

Number Guessing

FG-01 · Deduction

Learn the pipeline on the simplest honest loop: guess, get warmer-or-colder truth, narrow the range, win.

Done
L2

Card Memory

FG-02 · Memory

Add state and timing: a shuffled grid, a lock-step flip engine, combo streaks and a scoring formula that had to be proven by hand.

Done
L3

Lightning Reflex

FG-03 · Reaction

Add real-time pressure and real data: millisecond timing, decoy targets, and session statistics computed and stored properly.

Done
L4

Target Hunt

FG-04 · Precision

The full engine room: a canvas game loop, particles, combos, ranks, and a ten-level campaign with an actual ending.

Done
L5

Arcade Forge

FG-05 · The Hub

The series finale: all four cabinets under one marquee, a daily challenge rotation, and the record of the whole run. You are standing in it.

Published — 6 Nov 2026
04

How the series was built

The short version of the series design document: one loop for the programme, and the rules every game had to pass.

Series Pitch & Programme Loop

Five projects, one pipeline, no shortcuts

Pitch: a game-design training series run like a real studio slate — every project ships with its design notes and its exact scoring and difficulty formulas published on its own page, so the work can be inspected, not just played.

BRIEF→ DESIGN→ BUILD→ PLAYTEST→ PUBLISH→ NEXT LEVEL, HARDER

Each level deliberately added exactly one new discipline — deduction logic, then state and timing, then real-time data, then a full canvas engine — so the difficulty curve of the series mirrors the difficulty curves inside the games.

The 30-Second Test

Understand it before the first minute ends

Every Forge game had to pass the same gate: a new player understands the whole loop — what to do, what it pays, what it costs — inside their first thirty seconds, with no tutorial standing between them and the game.

Feedback is layered but never decorative: rising pitch on a streak, hit-stop, a screen shake scaled to the moment, a floating score. Turn sound off or switch on reduced motion and every one of those layers steps aside quietly.

Honest Numbers

Formulas on the page, bests where they belong

Scoring and difficulty are never vibes in this series: each game's page prints its exact formulas — the Target Hunt window curve, the Card Memory score equation — and the balancing reasoning behind them.

Records stay where they were earned. This hub shows the one series mark that is on record — Target Hunt's best of 180 — and points you to each game's own page for its own bests, instead of inventing a merged leaderboard.

05

Project tracker — FG-05

The same five-step workflow as every Forge project, shown as it stands for the series finale.

FG-05 · Arcade Forge

Series Hub · 5 of 5 steps complete
✓

Brief

Close the Forge series with a hub that presents all four rebuilt games as one arcade, in English, at professional standard.

Done
✓

Design

Marquee cabinets for the four games, a seeded daily-challenge rotation awarding Forge Points, and the five-node level track.

Done
✓

Build

Pixel-marquee cabinets, date-seeded challenge rotation, session Forge Points ledger, and the series level track — one page, no sign-up.

Done
✓

QA Playtest

Approved under the owner's standing QA instruction of 6 Nov 2026; hands-on corrections from the owner remain welcome and will be applied.

Approved — 6 Nov 2026
✓

Publish

Released as Forge Project 05 of the training series. With the hub live, the Forge office slate is complete: 5 of 5.

Published — Fri, 6 Nov 2026
Series FG-05 of 5 — Forge complete. Four games rebuilt from scratch and one hub to hold them: deduction, memory, reaction and precision, each with its formulas published and its records intact. The next office in the programme, LWD Studio, is queued.